<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>抖动 on 吾便宜</title><link>https://5py.top/tags/%E6%8A%96%E5%8A%A8/</link><description>Recent content in 抖动 on 吾便宜</description><generator>Hugo -- gohugo.io</generator><language>zh-CN</language><copyright>© 2026 吾便宜</copyright><lastBuildDate>Tue, 12 May 2026 21:25:00 +0800</lastBuildDate><atom:link href="https://5py.top/tags/%E6%8A%96%E5%8A%A8/index.xml" rel="self" type="application/rss+xml"/><item><title>延迟抖动大怎么办？Jitter 排查指南</title><link>https://5py.top/posts/jitter-troubleshoot/</link><pubDate>Tue, 12 May 2026 21:25:00 +0800</pubDate><guid>https://5py.top/posts/jitter-troubleshoot/</guid><description>&lt;p&gt;前阵子打游戏，延迟显示 120ms，按说能玩，但人物动不动瞬移，体验极差。切了个延迟 180ms 的节点，反而稳如老狗。那次之后我彻底明白：&lt;strong&gt;看延迟只看平均值是刻舟求剑，抖动（Jitter）才是体验的隐形杀手&lt;/strong&gt;。&lt;/p&gt;</description></item></channel></rss>